The Basics of Gameplay
Nintendo wanted Super Mario Run to be a game you could
play with one hand and one finger. That’s why Mario automatically runs and jumps over obstacles. Mario will also automatically break a long fall by rolling and pull himself up from edges. However, there are few moves you should know in order
to complete levels most effectively.
• Tap the screen to jump.
• Tap and hold the screen to jump higher.
• In mid-air, tap the screen to spin, which will slow your
• To jump off the side of a wall, tap the screen just as
you reach it to jump in the opposite direction. You can complete consecutive wall jumps back and forth, if needed.
• If Mario falls off a cliff or gets killed by an enemy, he
will float backwards in a bubble. Once the bubble stops
spinning, tap the screen to pop it. If you don’t tap the
screen, he will float back toward the beginning of the
course until you do.
• When Mario is rolling, tap the screen to do a rolling
jump. Sometimes, when rolling down a hill, you can do a
rolling jump to reach a higher wall than you would have
been able to reach walking.
• Tap the screen while Mario is climbing an edge to do a
climbing jump and propel over the edge.
• You will come across Pause Blocks as you run. They
will stop you in your tracks, allowing you time to assess the
situation ahead and go when ready. Take your time, because
when you’re on a Pause Block, the timer pauses too.
• As you collect coins, a meter fills up. When it’s full,
you’ll start Coin Rush. More gold coins will pop up than
usual. Collect as many as possible; it won’t last for very
long. If you die during Coin Rush, it will stop.
Super Mario Run is broken up into three main gaming
modes: World Tour, Toad Rally, and Kingdom Building.
World Tour mode comes
with six worlds, each offering
four levels. There’s also a boss
at the end of each world you
must beat. When you beat
each level, the next level ap-
pears until you play through all
of them and rescue Princess
Peach. As you play, you’ll
notice pink coins throughout
the level. If you collect all five
pink coins from a level, you
master the ‘easy’ difficulty
for that level. You’ll then be
able to play and collect five
purple coins, which makes
you a master of the ‘medium’
difficulty for that level. Lastly,
there are black coins. When
you collect all five black coins,
you’ve officially completed a level in the tour to its fullest.
The goal in World Tour mode is not only to play through all
of the levels and rescue Princess Peach, but to play through
all of the levels collecting the coins. If you collect all 120
pink, purple, or black coins from each level, you’ll receive a
pipe that's the same color as the corresponding coin. When
placed within your Kingdom, having a pipe allows you to play
another hidden level.
As you play through the lev-
els of each world, you collect
gold coins and Rally tickets.
The Rally tickets you collect
are for the second main part of
Super Mario Run: Toad Rally.
In this multiplayer mode users
are able to compete against
other players’ runs of various
levels of the Tour. Each costs
one Rally ticket to play. As you
run, Toads of different colors
come to cheer for you. If you
collect the most gold coins
during a timed run, you win.
When you win, all the Toads
that came to cheer for you,
and all the Toads that were
cheering for the other player,
join your Kingdom. You also
While playing, tap the bubble icon at the top of
your screen. You’ll pop into a bubble and float
backwards. This is a great way to go back for pink,
purple, or black coins if you miss them—so long as
you have enough time and lives left.